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Job Summary
In this role, you will design and create high-quality character and object rigs for animation, ensuring smooth and realistic movements that bring our 3D models to life.
Onsite placement: Gading Serpong, South Tangerang
Please include your portfolio link in your cv or profile.
Responsibilities
In this role, you will design and create high-quality character and object rigs for animation, ensuring smooth and realistic movements that bring our 3D models to life.
Onsite placement: Gading Serpong, South Tangerang
Please include your portfolio link in your cv or profile.
Responsibilities
- Create and maintain rigs for 3D characters, creatures, and props, ensuring they are optimized for game production.
- Work with animators to ensure rigs function properly and support the animation process.
- Perform skinning and weight painting, ensuring correct deformation and realistic movement.
- Implement inverse kinematics (IK) and forward kinematics (FK) systems for character rigs.
- Collaborate with the art team to integrate rigs into the game engine (Unity, etc.).
- Troubleshoot rigging and skinning issues and make necessary adjustments to improve performance and quality
- Min 5years proven experience as a Rigging Artist in the video game industry or a similar field.
- Strong portfolio showcasing a variety of rigs (characters, creatures, vehicles, or props) for game production.
- Proficiency in industry-standard 3D software
- Experience with skinning, weight painting, and character deformation techniques.
- Familiarity with game engines such as Unity or Unreal Engine, and knowledge of how rigs interact with them.
- Solid understanding of anatomy and character movement for organic and hard-surface models.
- Experience with scripting languages (Python, MEL, or similar) to automate rigging tasks.
- Strong problem-solving skills and the ability to work independently.
- Excellent communication skills and the ability to collaborate with cross-disciplinary teams.
- A good understanding of game development pipelines and real-time performance considerations.
Job Summary
In this role, you will design and create high-quality character and object rigs for animation, ensuring smooth and realistic movements that bring our 3D models to life.
Onsite placement: Gading Serpong, South Tangerang
Please include your portfolio link in your cv or profile.
Responsibilities
In this role, you will design and create high-quality character and object rigs for animation, ensuring smooth and realistic movements that bring our 3D models to life.
Onsite placement: Gading Serpong, South Tangerang
Please include your portfolio link in your cv or profile.
Responsibilities
- Create and maintain rigs for 3D characters, creatures, and props, ensuring they are optimized for game production.
- Work with animators to ensure rigs function properly and support the animation process.
- Perform skinning and weight painting, ensuring correct deformation and realistic movement.
- Implement inverse kinematics (IK) and forward kinematics (FK) systems for character rigs.
- Collaborate with the art team to integrate rigs into the game engine (Unity, etc.).
- Troubleshoot rigging and skinning issues and make necessary adjustments to improve performance and quality
- Min 5years proven experience as a Rigging Artist in the video game industry or a similar field.
- Strong portfolio showcasing a variety of rigs (characters, creatures, vehicles, or props) for game production.
- Proficiency in industry-standard 3D software
- Experience with skinning, weight painting, and character deformation techniques.
- Familiarity with game engines such as Unity or Unreal Engine, and knowledge of how rigs interact with them.
- Solid understanding of anatomy and character movement for organic and hard-surface models.
- Experience with scripting languages (Python, MEL, or similar) to automate rigging tasks.
- Strong problem-solving skills and the ability to work independently.
- Excellent communication skills and the ability to collaborate with cross-disciplinary teams.
- A good understanding of game development pipelines and real-time performance considerations.